GTA creator says games wrong to put violence ahead of creativity


ONE of the original creators of the GTA franchise has slated modern video games for ditching creativity and relying on violence and sex.

Brian Baglow, who wrote the script for the first GTA game released by Dundee-based DMA Design in 1997, made the comments in response to the release of a new ultra-violent video game.

Hatred, a game described by its Polish developer as a “genocide crusade”, sees the player’s character decapitate enemies and stab other characters in the eyes and head.

GTA has been criticised for its violent game-play in the past
GTA has been criticised for its violent game-play in the past


Mr Baglow admitted that violence had been a key ingredient of all GTA games, but said that it was the “creativity” of the games which granted them staying power.

Mr Baglow said that games such as Hatred had left “no impression” on him, adding: “Some games do use shock and outrage, but the games that have relied on it tend to have the least longevity.

“People respond to creativity. Look at the global success with Minecraft.

“Minecraft and GTA are about freedom, allowing people to be creative and just play.”

Mr Baglow also struck out at allegations that video game violence caused players to commit similar acts, saying: “I’ve worked in the industry for 20 years and not one person I’ve worked with has stolen a car or shot a policeman.”

He also slated parents for allowing their children to play violent video games, saying: “There is still a perception that games are toys and therefore all games are suitable for kids.

“If an 11-year-old wants to play Grand Theft Auto or Call of Duty and you’re happy with that, you should perhaps get them half a bottle of vodka and a packet of fags while you’re at it?”